In this topic we present the several sub assets of AltSDK that allows you to easy work with SVG. We took some of the very popular, powerful and widely used SVG libraries and made a hard work on it to port it to AltSDK, to oprimize it to in Unity using and made this using more friendly.
All these features available both for new Unity UI (uGUI) and NGUI developers. Just use it as any other visual controls. Also these features can be used without any GUI. For example you can use it to generate textures from SVG data, etc.
These libraries are:
- SVG Transformable Geometries
- More tools coming soon...
Let's view some dipper on these fine tools that was ported and adapted to AltSDK.
SVG.NET is one of the most powerful and widelly used nextgen SVG libraries in the world at this time for the .NET framework. It has friendly API and examples. In AltSDK SVG can be rendered in Software and Hardware render mode.
AltGUI Unity UI Integration - SVG
AltGUI Unity NGUI Integration - SVG
SVG Transformable Geometries
SVG Transformable Geometries is a custom processing of SVG data by AltSketch tools. In AltSDK examples you can find SVG parser that reads SVG data from files and converts it to AltSketch vector data Geometries object. AltSketch has a several variety of vector data modifiers and processors. Some of them presented in AltSDK interactive examples.
AltGUI Unity UI Integration - Lens Effect SVG
AltSketch Unity Geometry Bilinear and Perspective Transform
AltSketch Unity SVG Outline
More tools coming soon...
At this time we are working on several other SVG tools and more Unity integration functionality. Follow the news.
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